It’s not as bad as it sounds, and it helps avoid silly fanboy wars, but still, it’s not something we’re interested in pursuing.” “All I know is that option two is not an option for us. He then states that as far as The Astronauts is concerned, the second option isn’t the best. Three, you spend super extra time and effort on the weaker version to get it as close as possible to the better version.” Two, you cripple the better version to make sure both versions look identical. One, you make the best version possible on each console and don’t care that one is a bit better than the other.
While he later stated that it was the games that defined the consoles, The Vanishing of Ethan Carter creator still has some interesting views on how to approach next gen development.įor instance, when you consider the one console is more powerful than the other, how do you sit down and develop for the PS4 and Xbox One? Creative director and co-owner at The Astronauts Adrian Chmielarz is, defined by statements he made regarding the PS4 being more powerful the Xbox One.